Exterminator

Agile sword wielding ghost with immense potential.

Difficulty: Super Hard

Abilities
This hero uses the New System.

Slash (Q):
Quickly move towards the target location while dealing 50 damage to nearby enemies.
 * Cost: 35 energy
 * Cooldown: None

Reckoning (W):
Rapidly teleport to random targets in a large radius up to 5 times. Deals 10 damage and applies a debuff that

causes the target to explode when damaged again within 5 seconds, dealing 45 damage in a small radius.
 * Cost: 150 energy
 * Cooldown: 2 seconds

Counter (E):
Become invulnerable for 0.5 seconds.

500% of damage absorbed is returned as energy. Counter will add a stack to the attacker for 15 seconds that devalues the energy absorbed from them by 100% per stack.

At 5 stacks no energy can be absorbed from that unit until the stacks time out.

Deal 5 damage in a radius of 2 for ecah time you're attacked during Counter.

Successfully blocking damage with Counter will refund the charge used.

You cannot Counter structures.
 * Charge Cooldown: 10

Pulse Grenade (R):
After a short delay, toss a grenade that deals 500 damage in a radius of 1. Allied units in the target area are cured of Fungal Growth, Contaminate, and Bio-Stasis.
 * Cost: 150 energy
 * Cooldown: 25 seconds

Jet (F):
Jump to the target location.
 * Cost: None
 * Cooldown: 10 seconds

Perks
{| class="article-table"

Level 5
Increases attack range by 1. Jet can hold up to 2 charges. Increases the debuff duration of Reckoning by 2.
 * Extender:
 * Propulsor:
 * Lacerate:
 * x

Level 10
Increases health regeneration by 5 when you have not taken damage in the last 2 seconds. Increases radius of Counter by 1.
 * Combat Drugs:
 * Whirlwind:

Increases the damage of Counter by 3. Increases health by 500 and armor by 5. Successfully using counter restores 1% health.
 * Reinforced:
 * Blood:

Level 15
Successfully using counter increases attack speed by 5% for 15 seconds. Stacks up to 10 times. Increases movement speed by 1. Slash reduces enemy movement speed by 50% for 2 seconds. Increases the teleport damage of Reckoning by 50%.
 * Retaliate:
 * Thrusters:
 * Slow:
 * Strike:

Level 20
Increases health regeneration by 3 and energy regeneration by 1. Increase the distance of Slash by 20%. Pulse Grenade grants 500 shields to allies for 5 seconds. Pulse Grenade stuns targets for 1 second.
 * Regeneration:
 * Reach:
 * Shield:
 * Shock:

Level 25
Successfully using Counter will spawn an image to Slash a nearby enemy. Using Reckoning grants a damage aura that deals your attack damage in a radius of 3 over 5 seconds. Pulse Grenade will repeat the explosion after 2 seconds. Increases duration of Time To Die images by 3 seconds.
 * Shadow:
 * Spiral:
 * Pulsing:
 * Stability:

Level 30
Time To Die increases damage by 20% for 10 seconds. Time To Die increases maximum health by 500 for 10 seconds. Reduces the cost of Time To Die by 50%.
 * Power:
 * Defense:
 * Energy:
 * x
 * }