Marauder

Punisher Missile (Q)
Charge Cooldown: 15

Locks onto the target location for 2 seconds then fires a missile dealing 150 damage in a radius of 2.

Can fire in rapid succession for massive damage.

''Holds up to 5 charges, recharges every 15 seconds. ''

Rearm Missiles (W)
Cost: 50 Energy

Cooldown: 14

Charges up for 4 seconds then restores 5 charges of Punisher Missile.

Kinetic Field (E)
Cost: 30 Energy

Reduces all incoming damage by 15%, stacking up to 75%.

Each stack lasts 15 seconds.

Concussive Burst (R)
Cost: 25 Energy

Cooldown: 35

Knocks back all nearby units dealing 70 damage, stunning them for 1 seconds then slowing their speed by 50% for 5 seconds.

Missile Hurricane (T)
Cost: 50 Energy

Cooldown: 90

Requires level 10

Launches several missiles that deal 1500 damage over a wide area.

Transfer Energy (Z)

Cost: 10% Health

Depletes 10% health in return for 10% energy.

Transfer Health (X)

Cost: 10% Energy

Depletes 10% energy in return for 10% health.