Ghost

Abilities= Ghost currently utilizes the Original System. Ghost has no perks yet. -Insert epic lore here- Overview Ghost is a powerful yet fragile damage dealing class whose abilities can deal heavy damage at long range, often with no drawbacks. Snipe is a great tool for instantly removing threats such as Prowlers and Chokers, while dealing respectable damage to bosses. Since all of Ghost's abilities are long range, this keeps him away from most boss aoe attacks and allows him to focus on damage cooldowns.
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Ghost's main weakness is that he has the lowest base HP in the game of 100. Despite doing most of his work at long range, surprise drops or Tunnelings can catch Ghost by surprise, especially when the player's screen is directed elsewhere. Ghost also has a very average movement speed without Concentrate Energy's perk, which when combined with his low HP, can make it especially difficult to get away from threats such as Hunterlings and jumping Banelings. Ghost's low HP regen and lack of self-healing abilities means that when he takes damage, he must fall back and lose out on potential cooldowns. Before reaching level 10 for Concentrate Energy, Ghost can run out of energy at key moments such as boss spawns or Prowler spawns. Lastly, despite Ghost's large upfront damage, he can struggle to keep up with other damage dealing classes when missing abilities or cooldowns.

Pros:

- Great damage dealing class

- Huge range on all abilities

- Nuuuuuke

Cons:

- Lowest base HP in the game with average movement speed

- No self-healing abilities and low HP regen

- Low early-game sustain

- Difficult to master

Playstyle ===Coming Soon=== Advanced Tips ===Coming Soon===