Firebat

Abilities= Firebat currently utilizes the Original System. Firebat has no perks yet. -Insert epic lore here- Basics Firebat is an easy-to-learn, easy-to-master character whose strong tanking stats and abilities allow him to stay at the front for extended periods of time, allowing the team to easily push through enemy waves. Firebat's passive "Fire It Up" allows him to stack armor as long as he deals damage with attacks and abilities, making Firebat immune to most forms of damage. Firebat also has many energy-cheap abilities with large damage numbers, allowing Firebat players with enough micro and aim to also function as a potent aoe bruiser, able to slowly burn through entire waves of enemies just by himself. Additionally, only 20 hero points are really needed for Firebat to truly shine at tanking.
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Firebat's only real weakness is that his best traits do not last long throughout the game. While Firebat is extremely strong in the early-mid game, enemies with larger models and huge HP stats make it difficult for Firebat's damage to rack up on enemies. As an aoe bruiser Firebat's damage towards bosses is laughable at best. Firebat can still function as a tank in this state as an aoe stunner, but will require more movement, as late-game bosses possess OHKO abilities if not dodged. Lastly, lag or lack of experience may cause Firebat players to mistime cooldowns on crucial tanking abilities such as Juggernaut Plating, causing the enemy wave to immediately rush over the team.

Pros: - One of the best early-mid game aoe bruisers - Great tanking stats and abilities - Easy to learn - Only requires 20 hero points to be near-optimal

Cons: - Can die if mistimed tanking abilities - Poor late-game damage - Pathetic single-target damage - Is particularly susceptible to lag Playstyle ===Coming Soon=== Advanced Tips ===Coming Soon===