Mechanic

Added to the game on March 14, 2015.

Converge / Build Airplane (Z, X, C, V)
All fighters benefit from damage upgrades. It is unclear if fighters benefit from health and attack speed upgrades.
 * Damage: 20
 * Attack Speed: 1.00
 * Cast Range: 10
 * Build Cost: 50 Energy
 * Build Cooldown: 10 Seconds
 * Build Time: 5 Seconds
 * Fighters appear to have 100 health and have 50% damage resistance.
 * Each fighter can be commanded to move 36 times per second.

Dogfight
This ability uses fighters' default attack, and as such, benefits from attack upgrades.
 * Active
 * Cost: 30
 * Cooldown: 15
 * Cast Range: 10
 * All fighters will attack the target unit and gain Dogfight for 5 seconds.
 * Dogfight increases attack and movement speed by 100% and causes the fighters to be invulnerable while circling their targets.
 * If the target unit is killed, fighters continue attacking a different unit until Dogfight expires.
 * Once Dogfight expires, fighters stop where they are. They need to be moved back to the Mechanic to avoid taking damage.
 * Converge makes fighters move to the target location, but if they still have Dogfight after moving, they will move on their own again.

Disintegrator Sphere

 * Active
 * Cost: 40 Energy
 * Cooldown: 30 Seconds
 * Cast Range: Infinite
 * Orders all fighters to fire a projectile towards the target location. The projectile Travels up to a distance of 10, constantly dealing 26 damage while piercing through enemies.
 * Deals damage approximately once per tile the Disintegrator Sphere travels. This means units with bigger models will take damage from the same Disintegrator Sphere more than once.

Blitz
This ability uses fighters' default attack, and as such, benefits from attack upgrades.
 * Active
 * Cost: 10 Energy
 * Cooldown: 2 Seconds
 * Cast Range: 10
 * Orders all fighters to fire at the target 3 times.
 * Fighters must be within a range of 10 from the target.

Reconnaissance

 * Active
 * Cost: 20 Energy
 * Cooldown: 40 Seconds
 * Cast Range: ~15
 * Orders the first available fighter to move to the target location then return to the Mechanic.
 * The fighter will mark all nearby enemies, revealing them and increasing their damage taken by 10% for 30 seconds.
 * Fighters cannot use Converge or Turbo Booster while in this state.

Advanced Weapon Systems

 * Passive
 * Increases the duration of Dogfight by 100%.
 * Increases the size of Disintegrator Spheres by 100%.

Turbo Booster

 * Active
 * Cost: 15 Energy
 * Cooldown: 40 Seconds
 * Cast Range: ~30
 * Commands all fighters to move to the target location.
 * Fighters have their movement speed increased by 200% and hit all enemies in their path, dealing 50 damage and disabling enemies for 3 seconds.
 * Fighters cannot use Converge, Dogfight, or Reconnaissance while in this state.

Refined Hull

 * Passive
 * Increases health by 50% and movement speed by 25% for all fighters.

Emergency Cloak

 * Passive
 * When a fighter takes damage they become cloaked for 0.5 seconds.

Multi Laser Burst

 * Active
 * Cost: 50 Energy
 * Cooldown: 120 Seconds
 * Orders all fighters to rapidly attack enemies within a radius of 3(?) for 25 seconds.

Airstrike

 * Active
 * Cost: 60 Energy
 * Cooldown: 120 Seconds
 * Orders all fighters to drop 6 bombs over 12 seconds.
 * Each bomb deals 100 damage in a radius of 2.