Boss Rush

List of Bosses
1. Pygalisk

2. augmented locust

3. Mutated broodling

4. Creepy

5. Devouring one

6. Beelzebub

7. Triarch

8. Mutant

9. Swarmling (hits all targets in range with red circle stun)

10.yggdrasill

11.swarm guardian

12.seeker (pulls you in and close range red circle stuns)

13.unclean one

14.ExRO2 (shoots purple goop that spawns mini-roaches if they hit you)

15.abomination (really long stun in the largeish red circle)

16.spine crawler

17.mindseer (drops mini-banelings)

18.ExRO3

19.tiny (high channeled damage)

20.hunter killer (can instantly stun all nearby targets)

21.noxious (close range stun, burrows when low)

22.toxin (moves very fast, large aoe red circle stun) [medium priority]

23.kaboomer (unpredictable high damage baneling throws, high channeled damage) [high priority]

24.spotter (contaminates units close to it, slow but high damage green ball attack)

25.poison and venom (high channeled damage) [high priority until you kill one]

26.monstrocity [low priority]

27.slug (enrages at 40%, has a slow but high damage green ball attack) [high priority when enraged]

28.adder (deals almost no damage lol)

29.baby leviathan (slow rolls you. dodge the circles and hope you don't get focused by the homing missiles and you'll be fine. red circle for bio-stasis goes away early) [high priority]

30.stank (high damage aoe claws, very high damage moving red circle) [medium priority]

31.kukulza (is a detector. its fireballs aren't that strong, enrages at 50%) [high priority when enraged]

32.impaler (can pull you in and infinitely stun and damage you, so ALWAYS keep a wall between you and it. becomes helpless at 30%) [high priority until helpless]

33.infektor (can almost infinitely fungal you, has a huge red circle fungal)

34.kureptur (high damage melee and channeled attack) [low priority]

35.kukulza (spawns scourges that deal high damage, red circle for bio-stasis goes away early) [high priority]

36.broodmother (spawns eggs that spawn zerg, 2 second casting time for it to deal high damage. burrows when low) [high priority]

37.glutton (enrages at 40%, enrage changes timescale, reducing duration of crowd control effects on it and increasing frequency of red circle stuns) [top priority when enraged]

38.creep queen (instantly spawns zerg, including chokers. large aoe fungal, enrages at 50%, enrages again at around 10%, giving a strong channeled attack) [medium priority]

39.maniac (fast and high frequency channeled attack) [high priority]

40.infested ghost (permacloaked, can infinitely lockdown you, high damage dodgeable snipes, high damage nukes (won't have friendly ghost's monologue), runs away when low. on the bright side, slow turning speed.) [top priority]

41.torrasque (aoe claws, revives with increased movement speed) [medium priority]

42.prisoner (can create 9 clones, small instant aoe stun, can slow movement and projectile speed within a radius, can deal aoe damage, can temporarily cloak, can teleport. runs away when low) [medium priority]

43.brood master (instakill flames without red circles, very large moving red circle that deals high damage and fungals, shoots low damage fireballs) [top priority]