Warhound

Robot that excels in close quarters combat with an array of electrical weaponry.

Difficulty: Hard

Abilities
This hero uses the New System.

Polarity (Z):
Switches the Warhound's polarity, altering the effects of abilities. Attacks apply Shock and restores 5 energy. Shock reduces the target's damage by 15%.
 * Cost: None
 * Cooldown: None

Electrify (F):
Reduces damage received to 80% for 5 seconds. At the end of the duration, all debuffs are removed.
 * Cost: None
 * Cooldown: 25 seconds

Leap (W):
Jumps to the target location dealing 50 damage and causing a stun for 2 seconds in an area. Resets the cooldowns of other Warhound abilities aside from Titan Mode.
 * Cost: 25 energy
 * Cooldown: 25 seconds
 * Negative Polarity: Radius of 3. Range is 5.
 * Positive Polarity: Radius of 2. Range is 7.

Magnetize (E):
Deals 100 damage over 5 seconds and applies Shock to all enemies within a radius of 5. If targets have Shock, 20 health will be restored.
 * Cost: 40 energy
 * Cooldown: 40 seconds
 * Negative Polarity: Enemies will be pulled in.
 * Positive Polarity: Enemies will be pushed away.

Electrocute (R):
Launch a wave of electricity that applies Shock in a line up to a range of 10.
 * Cost: 15 energy
 * Cooldown: 30 seconds
 * Negative Polarity: Restores 2 energy per enemy hit.
 * Positive Polarity: Restores 10 health per enemy hit.

Titan Mode (T):
Enters Titan Mode for 30 seconds. In Titan Mode, damage received is reduced to 50%, damage dealt is increased by 50%, and basic attacks deal damage in a radius of 2.
 * Cost: 30 energy
 * Cooldown: 220 seconds
 * Negative Polarity: Attack speed is increased by 15%.
 * Positive Polarity: Movement speed is increased by 15%.

Perks
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Level 5

 * Reenergize: Increases the energy restored from attacks by 1.
 * Surging: Decreases the energy cost of Surge by 3.
 * Pulse Magnetism: Magnetize removes debuffs when cast.
 * x

Level 10

 * Heavy: Receive 15% less damage for 5 seconds after using Leap.
 * Electrifying: Increases the damage resistance of Electrify by 10%.
 * Quick Magnet: Decreases the cooldown of Magnetize by 5 seconds.
 * x

Level 15
Increases radius of Magnetize by 1.
 * Magnetic Field:
 * Healing Electrocution: Hitting targets with electrocute restores 1% health.
 * Initial Shock: Electrify also removes debuffs when cast.
 * x

Level 20

 * Strong Current: Increases the amount of Surge bounces by 1.
 * Destroyer Titan: Increases damage and movement speed by 20% during Titan Mode.

Electro Charge: Damaging enemies with Shock will return 1 energy and increase damage by 1% for 10 seconds. Stacks up to 20 times.
 * (Electro Charge plus Negative Polarity): Additionally increases attack speed by 1% per stack.
 * (Electro Charge plus Positive Polarity): Additionally increases movement speed by 1% per stack.
 * x

Level 25

 * Shock Value: Increases the stun duration of Leap by 1 second.
 * Far Electro: Increases the range of Electrocute by 40%.
 * Colossal: Increases the damage resistance of Titan Mode by 15%.
 * Double Electric: Electrify holds 2 charges.

Level 30

 * Surge Storm: Automatically fire a surge every 10 seconds.
 * Magnetic Negation: Receive 50% less damage during Magnetize.
 * Increases the duration of Titan Mode by 10 seconds.
 * x
 * }