Siege Tank

Added to the game on January 5th, 2016.

Boosters
Replaces dash.
 * Cooldown: 30 [seconds]
 * Increases movement speed by 50% for 5 seconds.

Siege Mode
After being used, this skill becomes Tank Mode.

There is currently a bug preventing the displayed weapon from changing to the Shock Cannon.
 * Deploy Siege Mode, immobilizing the tank and switching the weapon to the Shock Cannon.

Tank Mode
After being used, this skill becomes Siege Mode.
 * Revert to Tank Mode, enabling the tank to move and switching the weapon to the 90mm Cannons.

Concentrated Fire
Default ability.

After the target is destroyed, the Siege Tank will a-move to its location.

In tank mode, this ability has a longer range and enables the Siege Tank to shoot further than its normal auto-attacks.

Range: ?
 * Cooldown: 5 [seconds]
 * Focus your attacks on the target, increasing damage and attack speed by 100% for up to 10 seconds or until the target is destroyed.

Specialized Shells
Cast time of 2 seconds.
 * Active
 * Cost: None
 * Cooldown: 5 Seconds
 * Switches the Siege Tank's attack type.
 * Maelstrom Shells
 * Damage increased by 50%.
 * Splash radius reduced by 100%.
 * High-explosive Shells
 * Splash radius increased by 100%
 * Damage reduced by 50%.

Multi Weapons System
Affected by damage upgrades.
 * Passive
 * Fire a missile at an enemy within a range of 7 every 3 seconds.
 * Deals 30 damage in a radius of 2.

Crucio Class
Enables the Siege Tank to push enemies aside while moving, effectively passing through them like Dash.

Affected by damage upgrades.
 * Passive
 * Increases health by 2000 and size by 25%, nearby enemies receive 10 damage while the Siege Tank is moving.

Jump Jets
Range: ?
 * Active
 * Cost: None
 * Cooldown: 8 seconds
 * Repositions the Siege Tank to the target location.
 * Can be used to jump up and down cliffs.

E
There is no second E skill for the Siege Tank.

Immolation Missile
Range: ?
 * Active
 * Cost: None
 * Cooldown: 60 Seconds
 * Launches a missile at the target location, dealing 250 damage in a radius of 6.

Repair Bots
NOT affected by cooldown reduction.
 * Active
 * Cost: None
 * Cooldown: 60 seconds
 * Restored 100% health over 20 seconds then revives the Siege Tank if incapacitated.
 * Passive
 * If Repair Bots is not on cooldown when the Siege Tank is incapacitated, Repair Bots will be automatically activated.
 * Cooldown upgrades do not affect Repair Bots.

Defensive Field

 * Passive
 * Allied units within a radius of 5 have their armor increased by 3 and health regeneration increased by 100%.

Protective Matrix

 * Active
 * Cost: None
 * Cooldown: 120 Seconds
 * Deploys a shield for 20 seconds that negates all damage received.
 * While active a pulse of energy is released every 2 seconds, knocking back enemies and dealing 100 damage in a radius of 5.

Blitz Drive

 * Passive
 * Increases movement speed by 10%, attack speed by 25%, and health regeneration by 10.