Mercenary

Greed and profit, rewarded bonus minerals for getting the job done efficiently.

Difficulty: Medium

Abilities
This hero uses the Original System.

Bounty (Passive):
Killing enemy units rewards a 3 mineral bonus.

Risk and Reward (Q #1):
When enabled the Mercenary's damage and movement speed is increased by 20%. Reduces attack range by 1. Toggled Ability.
 * Cost: 10% energy
 * Cooldown: 30 seconds

Overtime (Q #2):
When enabled the Mercenary's attack speed is increased by 20% and range increased by 1. Decreases movement speed by 50%. Toggled Ability.
 * Cost: 10 energy
 * Cooldown: None

Incendiary Round (W #1):
Launches an incendiary round at the target location dealing 10 damage in a radius of 2 causing 50 damage over 10 seconds. Holds up to 3 charges, recharges every 9 seconds.
 * Cost: 20 energy
 * Cooldown: None

T.E.D.M.E.F.T.S. (W #2):
For 5 seconds damage and armor is increased by 10 and each time the Mercenary is damaged 1 mineral is gained.
 * Cost: 40 energy
 * Cooldown: 10 seconds

Explosive Round (E #1):
Shoots the ground causing a wave of explosions that deal 100 damage, enemies killed have their bounties increased by 5.
 * Cost: 50 energy
 * Cooldown: 35 seconds

S.I.M.A.R. (E #2):
Causes all enemies within a radius of 20 to become enraged, increasing their speed by 100% and attack the Mercenary for 25 seconds. If the Mercenary survives the duration, 50 minerals are awarded.
 * Cost: 20 energy
 * Cooldown: 120 seconds

C.R.E.A.M. (R #2):
Instantly restores 15% health while for the next 10 seconds receiving damage heals the Mercenary for 10% of his healrh and increases attack speed by 5% up to 100%.
 * Cost: 25 minerals
 * Cooldown: 25 seconds

Full Blast (T #1):
Charges up for 4 seconds and fires at the target location dealing 200 damage in a radius of 8.
 * Cost: 50 energy
 * Cooldown: 90 seconds

V.A.S.H. (T #2):
For 40 seconds the Mercenary's damage and resistance are increased by 50%.
 * Cost: 90 energy
 * Cooldown: 90 seconds