Specialist

Added into the game on May 6th, 2016.

Raises experimental Zerg units and mutations to attack foes or support allies.

Contents
This hero uses the New System but has yet to receive perks. .

X
Biomass (Passive): Attacking Enemies has a 30% chance to spawn a biomass.

Biomass may be picked up by the Specialist or the Specialist's summons to increase their current energy by 25.

Q
 Experimental Weapon:


 * Cost: 100.
 * Cooldown: 10 seconds.
 * Description: Deploys a Larva that can consume Biomass to evolve.
 * May only have three Experimental Weapons at any one time.

W
Transfuser:
 * Cost: 150.
 * Cooldown: 15 seconds.
 * Description: Creates a structure that launches projectiles at nearby allies restoring 15 health.
 * May only have five Transfusers at any one time.

E
Biological Deconstruction:
 * Cost: 25.
 * Cooldown: 30 seconds.
 * Description: Deal 600 damage over 30 seconds.

R
Protect:
 * Cost: 20.
 * Cooldown: 30 seconds.
 * Description: After a short delay, move to the target location and grant 500 health to nearby allied units for 15 seconds.

T
Rapid Mutation: (level 10 Required)
 * Cost: 100
 * Cooldown: 120 seconds
 * Description: Instantly restores 100% health for all nearby allied units and increases their health by 1000 for 25 seconds.

Strategy
The Specialist is an interesting mix of Summoning support and team Buffing Support, he requires good micromanagement and is rather difficult if left behind.

The ideal strategy to employ is consistently using 3x Experimental Weapons at all time and Evolving them as your team requires:

3x Hydralisks for damage if your team suffices for soak.

3x Roaches for tanking if your team requires a soak.

You can employ your own strategy of mixing and matching however do note it becomes increasingly more difficult to micromanage ranged and melee minions at the same time.

Remember your summons are NOT effected by your Engineering Bay passive purchases and are NOT effected by your leveling passive purchases such as strength or energy, so you will need to efficiently manage upgrades of the Experimental Weapons through Biomass Drops to maximize the energy input for their "individual" upgrades.